Black Room is a browser-based, narrative game about falling asleep while on your computer, on the internet. The work invites users to quest, contemplate, and investigate—it is not dependent on the idea of a goal-driven narrative or end-game victory. This game rejects a standard narrative format, in turn accentuating the central lyricism of the game—an astral and illusory user experience.
Cassie McQuater interviewed by Valerie Amend
Please, Take My Hand, an essay by Nicholas O'Brien
In the wake of countless unpleasant realities, can escapism and fantasy be used as critical tools to better understand the present? Read the latest artist interviews and exhibition catalog from Where is the Eternal Expanse?
Exhibition Catalog: Belief in Fantasy
#1 -- Aaron Bjork
#2 -- Emilie Gervais
#3 -- Faith Holland
#4 -- Elisabeth Molin
#5 -- Nicolas Sasson
#6 -- Miyo van Stenis
#7 -- Katie Torn
Many have used the term “contemporary” in theoretical efforts to better understand art’s current condition. But contemporaneity is a reoccurring temporality—we always live in the contemporary, always live today, no matter what our historical period. This leaves contemporary art in a dilemma of historical authenticity. The term “post-contemporary” suggests a period “after” the contemporary period. But what appearance would post-contemporary art have, what would its characteristics be? The precarity of our current cultural climate allows us to imagine—even prescribe—how to look toward a future of post-contemporary art.
The Time-Complex Postcontemporary, Armen Avanessian